We also know that both the PS5 and Xbox Series X are capable of real time ray tracing technology and, while the GPUs that power them aren't made by Nvidia but AMD, some form of DLSS is going to be possible, as well as very specific hardware optimisation thanks to the next-gen console's closed architecture.īoth these technologies would be a major boon to GTA 6 as real time ray traced lighting would lead to a far more natural, realistic in-game world with more accurate shadows and better global illumination. Needless to say the results are stunning.ĭLSS has also been added to Red Dead Redemption 2 by Nvidia, meaning that both these graphics technologies are already running on the engine that GTA 6 is almost certainly going to run on. YouTube channel Digital Dreams created this video showing RDR2 running on PC with real time ray tracing at an 8K resolution. I think both of these are nailed on for adoption into Rockstar's RAGE graphics engine (used on past GTA games and most recently on Red Dead Redemption 2) as, well, both are already in use on Rockstar's Red Dead Redemption 2 on PC. I personally think that there are two next-gen graphical effects we will definitely see built into GTA 6: real time ray tracing and deep learning super sampling (DLSS).
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